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Channel: Kommentare zu: Developing AAA Games with Stage3D @ Adobe AIR / Flash Player
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Von: Ilkhom

Hi, Can I ask you a question. Being a really experienced programmer, why did you choose Flash to make a AAA 3D game on iOS? Why not Unity or Project Anarchy or UDK or some native 3D frameworks? Isn’t...

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Von: Nils

I didn’t choose Flash at all It was a political decision because no one needs to install any plugin for the desktop/web version.

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Von: bwhiting

Sorry to hear your experience wasn’t a good one Couple of tips I have used to help reduce some of the issues you faced: 1. Don’t have anything on the display list if at all possible!! It will save...

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Von: nikitablack

Hi. Well, almost all you wrote is true. But everything not so bad. You just didn’t write positive things, which is much more than negative. Also I’ll try to fix something. 1. Use your own math, as...

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Von: justsaying

here is something interesting http://www.jrmcv.co.uk/HLAG/ still not tested but looks promising

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Von: Markus Henschel

Found this a bit late. We ported a native C++ application to flash with crossbridge as a proof of concept for a small side project. Stage3d was the most cumbersome 3D API I’ve ever dealt with. Let me...

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Von: Ariel

on performance, there is also uploadConstantsFromByteArray, which let you store 32bit float values instead of Flash 64bit Number....

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Von: HB

Regarding the assembly criticism, there are several AS libraries and utilities out there to avoid it. Just saw this one today: http://www.jrmcv.co.uk/HLAG/ About the others… I’m sorry, I haven’t...

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